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Formula for Calculating Pro Standing

 
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scorpiokev
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Joined: 04 Nov 2006
Posts: 750
Karma: +101 (103)


PostPosted: Tue Feb 20, 2007 5:47 pm    Post subject: Formula for Calculating Pro Standing Reply with quote

Relative skills weight towards Pro Standing:

http://www.entropiaforum.com/forums/showpost.php?p=451878&postcount=233

Agility..................2.8690%
Courage...............2.3333%
Dexterity..............1.9683%
Perception:...........2.7619%
Serendipity:..........1.1746%
Coolness:..............3.4286%
Aim......................2.9048%
Combat Reflexes.....2.9841%
Marksmanship........10.2698%
Weapons Handling...6.5397%
Combat Sense........6.2063%
Commando............2.8095%
Rifle/Handgun........39.7500%
LWT/BWT/PWT........14.0000%
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scorpiokev
Site Admin


Joined: 04 Nov 2006
Posts: 750
Karma: +101 (103)


PostPosted: Tue Feb 20, 2007 5:50 pm    Post subject: Impact on Professions of chipping skills Reply with quote

http://www.entropiaforum.com/forums/showthread.php?t=53122

Resolved skills

Alertness (3, 13%)
Evader 5%
Dodger 5%
Pet Handler 3%

Analysis (4, 40%)
Humanoid Investigator 10%
Mutant Investigator 10%
Robot Investigator 10%
Animal Investigator 10%

Athletics (2, 26%)
Evader 14%
Dodger 12%

Biology (3, 23%)
Animal Investigator 10%
Humanoid Investigator 8%
Mutant Investigator 5%

Clubs (4, 127%)
Two-Handed Clubber (Hit) 39%
One-Handed Clubber (Hit) 38%
Two-Handed Clubber (Dmg) 25%
One-Handed Clubber (Dmg) 25%

Coloring (1, 47%)
Colorer 47%

Combat Reflexes (16?, 62%?)
Evader 11%
Dodger 10%
Decoy Dispenser 5%
Kinfefighter, Swordsman, One/Two-Handed Clubber (Hit) 5%
Brawler, Whipper (Hit) 3%
All Pistoleer (Hit) Professions 3%
All Sniper (Hit) Professions 3%
Psychotropian (Hit), Pyrotropian (Hit) Unknown
Animal Tamer Unknown

Coolness (13, 65%)
One-Handed Clubber (Hit) 6%
Brawler (Hit) 6%
Knifefighter (Hit) 6%
Decoy Dispenser 6%
Two-Handed Clubber (Hit) 5%
Swordsman (Hit) 5%
All Pistoleer (Hit) Professions 5%
All Sniper (Hit) Professions 4%

Concentration (6, 51.75%)
Teleporter 12.75%
Sweat Gatherer 8.5%
Pyrotropian (Hit) 8.5%
Psychotropian (Hit) 8.5%
Biotropian 6.75%
Reviver 6.75%

Dexterity (26, 84%)
Decoy Dispenser 12%
Tailor 10%
Colorer 5%
Laser, Gauss, BLP, Plasma Sniper (Hit) all 3%
Laser, BLP, Plasma Pistoleer (Hit) all 3%
Paramedic 3%
Biotropian 3%
Reviver 3%
Psychotropian, Pyrotropian (Hit) both 3%
Pet Handler, Animal Tamer both 3%
Teleporter 2%
Swordsman, One & Two Handed Clubber, Knifefighter, Whipper (Hit) all 2%
Face Sculptor, Hair Stylist, Body Sculptor all 1%

Diagnosis (1, 8%)
Paramedic 8%

Drilling (1, 55%)
Driller 55%

Electronics (2, 18%)
Electronics Engineer 13%
Robot Investigator 5%

Laser Weapon Technology (4, 57%)
Ranged Laser (Dmg) 25%
Laser Sniper (Hit) 14%
Laser Pistoleer (Hit) 14%
Laser Weapons Engineer: 4%

Metallurgy (1, 13%)
Metal Engineer 13%

Perception (22, 73%)
Decoy Dispenser 14%
Prospector 5%
Surveyor 5%
All Investigator Professions 5%
All non-Mindforce combat (Hit) Professions 2%
Pet Handler 2%
Animal Tamer 1%

Powerfist (3, 69%)
Brawler (Hit) 39%
Brawler (Dmg) 25%
Powerfist Engineer 4%

Probing (4, 27%)
Robot Investigator 8%
Mutant Investigator 7%
Animal Investigator 6%
Humanoid Investigator 6%

Scan Human (1, 50%)
Humanoid Investigator 50%

Surveying (1, 50%)
Surveyor 50%

Zoology (3, 35%)
Pet Handler 19%
Animal Tamer 14%
Animal Investigator 2%


Other Observations

Metallurgy does not affect mining profession levels. Discussion here. Conclusive proof here.

Evidence against the theory that Perception skill gains indicate good loot or items here.
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